AI Insights · Timothy · January 2022
Top 5 Science Games on Android in Italy Q4 2021
Discover how the top five science games performed on the Android platform in Italy during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five science games on the Android platform in Italy showcased various trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Cell to Singularity: Evolution by ComputerLunch saw a notable increase in weekly revenue, peaking at approximately $959 in the week of November 8. The game experienced a substantial drop in weekly downloads mid-quarter, from 2.9K in mid-October to around 272 by mid-November, before slightly recovering to 766 by the end of December. Active users initially rose, reaching a peak of 14.6K in mid-October, but later declined to around 9.9K towards the end of December.
Plague Inc. from Ndemic Creations had a steady weekly revenue, culminating at about $597 in the final week of December. Weekly downloads increased gradually, reaching 2.3K in the last week of December. Active users saw a significant rise towards the end of the quarter, growing from 7.3K in late October to approximately 9.7K by December 20.
Jetpack Joyride by Halfbrick Studios maintained a consistent revenue stream, peaking at $108 in late October. Downloads were relatively stable, with a slight increase to 1.7K in the final week of December. The game’s active users showed a gradual decline from 18.5K in early October to around 12.8K by mid-December, before a minor recovery to 14.2K at the end of the quarter.
Cell Expansion Wars from mobirix had fluctuating revenue, reaching a peak of $237 in the first week of October. Weekly downloads hit a high of 2.3K in mid-October but then declined to around 824 by the end of December. Active users followed a similar trend, peaking at 5.9K in mid-October and decreasing to about 4K by the end of the quarter.
Homo Evolution: Human Origins by CASUAL AZUR GAMES experienced low revenue, with a peak of $47 in late September. Downloads were initially low but saw a significant increase towards the end of the quarter, reaching 1.5K by the last week of December. Active users also showed an upward trend in December, rising from 3K in early December to approximately 4.8K by the end of the month.
These insights into the performance of the top five science games on Android in Italy during Q4 2021 come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.